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added the include path, the import library (.lib) path, and all dependencies to the project configuration.downloaded the most recent 32-bit build of FFmpeg shared DLLs, import libraries and header files.created a new Direct2D (XAML) project in MSVS 2012, named 'ffmpeg-metro'.I'm currently attempting to bring this sample code into a Direct2D (XAML) template application. I've managed to compile, link and run sample code which uses FFmpeg with Visual C++ 2012 as a 'console application' with no special support from the Win32 API. This probably won't pass App Store certification, but I'd like to try it anyway. My goal (for now) is to implement a simple video player built on FFmpeg (rather than Windows Media Foundation, for WTV / MPEG-2 / etc. I'm a first-time poster and relatively new to WinRT programming. Remember that nightly versions are not necessarily stable, as they are development builds.Hello. You can get a taste of things to come by downloading the latest nightly build from the VLC build server. Probably the biggest improvements are the 64-bit version for Windows, the port to mobile operating systems and Blu-Ray playback support. New video output based on Direct2D for Windows 7 and Vista (with Platform Update), New video output for iOS platform.
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The latest release version right now is VLC 1.1.11 which is available for Windows, Mac OS X, popular Linux distributions and even other operating systems such as Android or OS/2 (anyone still using that).
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